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Old Nov 02, 2006, 03:25 PM // 15:25   #21
Jungle Guide
 
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How about having difficulty walking in a straight line? Like the field tests police officers do with DUI arrests.

Or passing out, where you're down like you're dead but your health is still full. Of course it would leave you open for attack.
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Old Nov 02, 2006, 04:09 PM // 16:09   #22
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I like the penalties for playing Drunk.

But counter that by having a higher chance of a Green/Gold/Dye drop for the player while they are Drunk.

Call it Luck of the Irish.
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Old Nov 02, 2006, 05:16 PM // 17:16   #23
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That's more than a little offensive...
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Old Nov 02, 2006, 05:17 PM // 17:17   #24
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Quote:
Call it Luck of the Irish.
No Ireland on Planet Tyria... XD
Luck of the Dwarves?
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Old Nov 02, 2006, 05:21 PM // 17:21   #25
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starting group 1/8 max drunkards only for max blabla bonus

o_o

no thanks

keep in mind your doing it for free, its not like anyone forces you to buy it, and why would drinking really reward you? maybe have specials in towns, for example, running faster, or something, but something that would unbalance the game? nah
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Old Nov 02, 2006, 05:39 PM // 17:39   #26
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The suggested PvE bonuses are a little nuts. When I first heard about the bonuses for various titles I suggested to my guildies that they should have drunkards have Dazed wear off 20% sooner or something. That seems to make sense to me and it isn't overpowered either.
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Old Nov 02, 2006, 08:17 PM // 20:17   #27
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Surely a drinking bonus would be no different than a shrine bonus? You pay cash, you get a boost.

Doing it by drinking just makes it funnier.
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Old Nov 02, 2006, 08:25 PM // 20:25   #28
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Quote:
Originally Posted by Jongo River
How about - In outposts, the higher your level, the more chance your character will black-out while drinking and wake-up in another outpost?
With a traffic cone hat.
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Old Nov 02, 2006, 08:30 PM // 20:30   #29
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Lampshade hat dance ftw!
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Old Nov 02, 2006, 08:36 PM // 20:36   #30
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How about a PvE only skill that causes you to get drunk (at least causes the effects of drinking, no extra minutes to the title), with no cost/recharge or anything of the sort?

Reward peoples big spending on booze with a bottomless sack of the stuff basically.
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Old Nov 02, 2006, 08:36 PM // 20:36   #31
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i want a rank emote to rivel those pvp people

DRUNKARD GIVES A BIG MUG OF ALE OVER YOUR HEAD

ALE HOUND GIVES A BIGGER MUG WITH FOAM POURING DOWN ON YOU
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Old Nov 02, 2006, 08:41 PM // 20:41   #32
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Lets remember that it's about 166.666666 hours, not 120. Meaning that if you wasted an hour a day drunk, it would still take over 5 months. Ouch.
Not to mention, the cost is around two mil if you drink 4 to start and 1 more until you get the title. It only takes 1 ale to sustain the drunkness. It takes 4 to become drunk. I counted how much money it took to get the drunkard title- 294,800 gold. By the way- 1000 mins=16.6 hours (very doable)
Have fun.
Depending on how insane I feel though, I may decide to spend 2,948,000 gold on the next level though...
Just kidding.
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Old Nov 02, 2006, 08:48 PM // 20:48   #33
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Quote:
Originally Posted by Skuld
50% extra lag and 15% chance of err7?

i laughed pretty hard when i read this. i do like the idea however of having the price of alcohol being cheaper for every rank of the drunkard title. can you say a round of drinks for my friends over here. lol
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Old Nov 02, 2006, 08:57 PM // 20:57   #34
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Quote:
Originally Posted by Daemon Dremora
i laughed pretty hard when i read this. i do like the idea however of having the price of alcohol being cheaper for every rank of the drunkard title. can you say a round of drinks for my friends over here. lol
The problem I see with the drinks being cheaper for drunkards and ale hounds is that they could turn around and sell them for more than they paid and less than someone with no title would pay...
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Old Nov 02, 2006, 09:02 PM // 21:02   #35
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And - doing such, how long do you think it would take them to earn back the 3 million gold they spent getting the title? lol
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Old Nov 02, 2006, 09:31 PM // 21:31   #36
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I think there should be another checkbox next to the display one, if ticked, you have the drunk effect without drinking ale. also works in explorable areas.
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Old Nov 02, 2006, 09:49 PM // 21:49   #37
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Quote:
Originally Posted by Clawdius_Talonious
The problem I see with the drinks being cheaper for drunkards and ale hounds is that they could turn around and sell them for more than they paid and less than someone with no title would pay...
yeah but, in game, drunkards need to make money some how.


*i make this reply not intending to hurt anyone who has had or has any personal interaction with any heavy drinkers and in no way possible do i mean any disrespect to anyone. i mean this soley as a humorous post.*
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Old Nov 03, 2006, 02:01 AM // 02:01   #38
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/signed for having something additional...
/unsigned for PvE bonus
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Old Nov 03, 2006, 02:51 AM // 02:51   #39
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Perhaps Something like this:

Title LvL1: (addict): when selected, player has a random chance of gaining sugar rush in town or dropping down to his/her needs to beg for alcohol.

Title LvL2: (Liver damage): When selected, player has a random chance of becoming immume to posion for 5 seconds and dies or suffer sudden death instantaneously

Title LvL3: (brain damaged): when selected, player has a random chance of becoming immune to spells for 5 seconds or become dazed and crippled for 5s.
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Old Nov 03, 2006, 03:45 AM // 03:45   #40
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Quote:
Originally Posted by Thallandor
Perhaps Something like this:

Title LvL1: (addict): when selected, player has a random chance of gaining sugar rush in town or dropping down to his/her needs to beg for alcohol.

Title LvL2: (Liver damage): When selected, player has a random chance of becoming immume to posion for 5 seconds and dies or suffer sudden death instantaneously

Title LvL3: (brain damaged): when selected, player has a random chance of becoming immune to spells for 5 seconds or become dazed and crippled for 5s.
I laughed pretty hard at the liver damage one...

Warrior: Holy crap, our ranger just died and there are no enemies around here!
Mesmer: Woah, wtf happened??
Monk: Hmm, looks like cirrhosis.

How about some 'realistic' drunkard affects:
-When salvaging, a 25% chance you will accidentally salvage an item beside the intended target.
-Some how make the tattoo armor at crafters look really awsome while drunk, then hideous when sober.
-When calling targets, your text will appear in 'Bork! Bork! Bork!'
-Alternate /beg emote (classic 'wino reaching up from the gutter pose')
-Vomit animation? One of my favorite things about Fable, though I can see where some would think it tasteless.
-When attacking, 25% to attack a random target rather then the selected target.
-When casting spells, 25% chance to cast a random spell from your skillbar.
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